Castle Lane v0.2.3 Tutorial
This tutorial starts from the v0.2.2 ability and late-game instructions, with the v0.2.3 balance notes added.
Core Controls
- 1: Battle Wolf
- 2: Wall / Repair
- 3: Sword
- 4: Shield Guard
- 5: Archer
- 6: Spearman
- 7: Mage
- 8: Knight
Click or press a number key to select and use a friendly action once. Tap Space to use the selected action once. Hold Space to repeat while normal mana, pause, unlock, unit-limit, Wall, and game-over rules allow it.
What Changed In v0.2.2
- Post-Level-30 generated waves climb more smoothly into ending-in-7 peak waves.
- Active abilities unlock at Level 40.
- One ability button cycles through Arrow Rain, Fireball, Knockback, and Freeze.
- Arrow Rain costs 120 mana and strikes up to 20 existing enemies once each.
- Fireball costs 150 mana and rolls across the lane, affecting up to 20 unique enemies.
- Knockback costs 160 mana and deals no damage.
- Freeze costs 200 mana and deals no damage.
- Successful ability casts advance the rotation. Failed casts do not spend mana or advance.
- Arrow Rain and Fireball scale from current friendly-Ballista damage.
- Knight speed changed from 58 px/s to 36 px/s.
v0.2.3 Balance Changes
- Wolves require two damaging hits through Wave 49.
- Starting with Wave 50, Wolves die from one damaging hit.
- Zero-damage effects such as Knockback and Freeze do not count as damaging hits.
- Mage attack range increased from 250 to 287.5.
Playtest Focus
Please compare Wolf survival around Wave 50 and Mage range feel while also watching the v0.2.2 ability rotation, Ballista-scaled ability damage, and late-game pacing.